Hey guys, Blinks here, and this is how you
Anti-mage is an agility-based melee carry.
His Q passively adds mana burn to his auto
attacks. His W is long-range blink. His E
passively increases his resistance to magic-damage.
and his Ultimate is a single-target nuke that
does damage based on how much mana the target
Anti-mage is a weak hero early-game but one
of the strongest heroes late game. Focus on
farming until you get a battlefury, and then
start farming your jungle and lanes simultaneously.
Your goal early-game is to get a quick battlefury,
and then build into a manta-style. Use your
extreme mobility to split push, farm multiple
lanes simultaneously, and to keep the enemy-team
Anti-mages skills seem relatively simple,
but actually have a bit of complexity to them.
Remember that you can get away from snares
like Puck’s ultimate and Slark’s Pounce
by using blink. Also, remember that Anti-Mage’s
ultimate not only damages but also mini-stuns,
so use it to cancel TP’s or channeling spells
like Sand King’s or Witch Doctor’s Ultimate.
Once you are ready to teamfight, remember
that until you build a heart or a butterfly,
you are still a very squishy hero, and you
need to be careful. Try to focus heroes that
have disables or stuns to deplete them of
mana and make them incapable of cc’ing you.
Once you get a sense of what heroes you need
to focus, you will become virtually unstoppable,
as anti-mage is one of the hardest carries
in the game.
When leveling anti-mage, put 1 point into
each spell, and then prioritize R>Q>W
>E. As far as items go, rush a battlefury
as fast as possible, and then build power
treads and manta-style. End-game options include
Heart, Butterfly, BKB, Abyssal Blade, or MKB.
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